// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using UnityEngine;

namespace HoloToolkit.Unity
{
    /// <summary>
    /// Instance of an AudioBank that contains AudioEvents
    /// </summary>
    [CreateAssetMenu(fileName = "AudioEventBank")]
    public class AudioEventBank : AudioBank<AudioEvent>
    {
    }
}

